As I checked it, it appears that problem is with RenderTargetProperties(), beacuse if D2D1_RENDER_TARGET_PROPERTIES is filled for example like that:
D2D1_RENDER_TARGET_PROPERTIES rtp = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(
DXGI_FORMAT_B8G8R8A8_UNORM,
D2D1_ALPHA_MODE_IGNORE),
0,
0,
D2D1_RENDER_TARGET_USAGE_NONE,
D2D1_FEATURE_LEVEL_DEFAULT
);
everything works.