If you have transparent objects, then you need to use Depth Peeling or some other Order-independent transparency method in order to properly render them if you aren't going to sort them.
How can I render back to front in opengl?
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05-08-2022 - |
Domanda
I am trying to render an transparent object in opengl but sometimes the textures are visible through each other and sometimes they are not. As far as I know I have to render them from the back to the front and it is looking fine when I do it manually but only from a Specific perspective. Is there any method to calculate the order in which they should be rendererd?
Soluzione
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