You can also use some macros:
#define ROUGH "rough"
#define FRICTION "friction"
#define T_ABOUT "t_about"
int main()
{
f_texture(ROUGH, FRICTION);
printf("Friction: %d\n", friction);
f_texture(ROUGH, T_ABOUT);
return 0;
}
Domanda
I'm having a really hard time adjusting function to my needs. First of all look at those three files and notice how I have to call f_texture function in main function in order to make it work:
externs.h
#ifndef EXTERNS_H_
#define EXTERNS_H_
extern char t_about[100];
extern int friction;
extern int f_texture(char* ,char*);
#endif
functionA.c
#include <stdio.h>
#include "externs.h"
int main()
{
f_texture("rough","friction");
printf("Friction: %d\n", friction);
f_texture("rough","t_about");
return 0;
}
functionB.c
#include "externs.h"
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
char t_about[100];
int friction;
int f_texture(char* texture,char* what_is_needed)
{
/*Checking if both values are present*/
assert(what_is_needed);
assert(texture);
/*Static array in order to prevent it's disappearance*/
memset(t_about, '\0', sizeof(t_about));
/*Configuring variables for desired texture*/
if (strcmp(texture, "smooth") == 0)
{
strcpy(t_about, "The surface is perfectly smooth, without any "
"protuberances.\n");
friction = 0;
}
else if (strcmp(texture, "rough") == 0)
{
strcpy(t_about, "Rough bumps can be feeled under my fingertips.\n");
friction = 4;
}
/*In case of absent keyword of desired texture it will crash the program*/
else
{
assert(!what_is_needed);
}
/*Returning desired value*/
if (strcmp(what_is_needed, "t_about") == 0)
{
int i=0;
while (t_about[i] != '\0')
{
printf("%c", t_about[i]);
i++;
}
}
else if (strcmp(what_is_needed, "friction") == 0)
{
return friction;
}
/*In case of absent keyword of desired value it will crash the program*/
else
{
assert(!what_is_needed);
}
return 0;
}
And now here is my question: How to rewrite this code to make it possible to call f_texture function without using quotation marks inside? I mean instead of f_texture("abcd","efgh") just to type f_texture(abcd,efgh). I've noticed that this way it's required just after I've wrote this code. Thanks in advance.
Soluzione 2
You can also use some macros:
#define ROUGH "rough"
#define FRICTION "friction"
#define T_ABOUT "t_about"
int main()
{
f_texture(ROUGH, FRICTION);
printf("Friction: %d\n", friction);
f_texture(ROUGH, T_ABOUT);
return 0;
}
Altri suggerimenti
If you don't want to assign string constants to variables or preprocessor object macros, another option is to use preprocessor function macros, using the stringification feature:
#define call_f_texture(a,b) f_texture(#a,#b)
....
call_f_texture(rough,friction);
The C preprocessor will turn this into
f_texture("rough","friction");
You can do like this,
char rough[]="rough";
char friction[]= "friction";
and call
f_texture(rough, friction);
char a[MAX] = "rouch";
char b[MAX} = "friction";
int main()
{
f_texture();
...
}
int f_texture()
{
/*Checking if both values are present*/
assert(b);
assert(a);
}
or
int f_texture(char* a,char* b)
{
/*Checking if both values are present*/
assert(b);
assert(a);
...
}
int main()
{
char a[MAX] = "rouch";
char b[MAX} = "friction";
f_texture(a,b);
...
}