Domanda

In my game's code, I am trying to add a card to hand. As soon as I do, my array is out of bounds. Everything looks right, but maybe I'm missing something.

FYI, one and two are Player instances. Relevant code from Main class (sorry about the formatting. i suck at transferring it to Stack Overflow):

import java.util.*;

public class Program {

    public static void main(String args[]) {
        String[] rank = {"two", "three", "four", "five", "six", "seven", "eight",
                     "nine", "ten", "jack", "queen", "king", "ace"};
        String[] suit = {"hearts", "diamonds", "spades", "clubs"};
        Scanner scan = new Scanner(System.in);
        String something = "yes", something2 = "yes"; //Use with while loop
        String winner = "yes"; //Use for while loop
        String temp; //Use with setting names
        Card[] deck = new Card[52]; //Deck array
        int playercount = 0;
        Player one = new Player("temp");
        Player two = new Player("temp");
        Player three = new Player("temp");
        Player four = new Player("temp");

        while (something2.equals("yes") || playercount < 2) {  //Add players to game

            System.out.println("Would a(nother) player like to join?");
            something2 = scan.nextLine();
            System.out.println();
            if (something2.equals("yes")) {
                if (playercount <= 4) {
                    if (playercount == 0) {
                        System.out.println("What is your name: ");
                        Player one1 = new Player(scan.nextLine());
                        one = one1;
                        playercount++;
                        System.out.println();
                    }
                    else if (playercount == 1) {
                        System.out.println("What is your name: ");
                        Player two2 = new Player(scan.nextLine());
                        two = two2;
                        playercount++;
                        System.out.println();
                    }
                    else if (playercount == 2) {
                        System.out.println("What is your name: ");
                        Player three3 = new Player(scan.nextLine());
                        three = three3;
                        playercount++;
                        System.out.println();
                    }
                    else if (playercount == 3) {
                        System.out.println("What is your name: ");
                        Player four4 = new Player(scan.nextLine());
                        four = four4;
                        playercount++;
                        System.out.println();
                    }
                    else {System.out.println("Only four players are allowed.");
                        something2 = "no";}
                }
            }
            else if (playercount < 2) {
                System.out.println("You need at least two players...");
                System.out.println();
            }
            else something2 = "no";
        }

        //Start game
        while (something.equals("yes")) {
            //Prepare game
            Card.makeDeck(deck, rank, suit);
            deck = Card.getDeck();
            Card.shuffle(deck);
            deck = Card.getDeck();

            //Deal cards
            if (playercount == 2) {
                for (int i = 1; i < 8; i++) {
                    one.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                    two.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                }
            }
            else if (playercount == 3) {
                for (int i = 1; i < 8; i++) {
                    one.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                    two.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                    three.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                }
            }
            else {
                for (int i = 1; i < 8; i++) {
                    one.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                    two.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                    three.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                    four.addCard(Card.draw(deck));
                    deck = Card.getDeck();
                }
            }
        }
    }
}

Card class:

import java.util.*;

public class Card {   
    private String suit;
    private String rank;
    private static int temp = 0, temp2 = 0; //Use for reseting rank and suit
    private static Card temp3; //Use for draw method
    private static int temp4; //Use for shuffle method
    private static Card[] deck = new Card[52];

    //Constructors
    public Card() {
        this.rank = "two";
        this.suit = "hearts";
    }
    public Card(String r, String s) {
        this.rank = r;
        this.suit = s;
    }

    //Mutators
    //Make deck
    public static void makeDeck(Card[] c, String[] r, String[] s) {
        for (int i = 0; i < c.length; i++) {
            c[i] = new Card(r[temp], s[temp2]);
            temp++; temp2++;
            //Reset rank and suit
            if (temp > 12)
                temp = 0;
            if (temp2 > 3)
                temp2 = 0;
        }
        deck = c;
    }

    //Accessors
    //Return deck
    public static Card[] getDeck() {
        return deck;   
    }
    //Shuffle
    public static Card[] shuffle(Card[] c) {
        for (int i = 0; i < c.length; i++) {
            int rand = (int)(Math.random()*(i + 1));
            //Don't let anything be in a slot that doesn't exist
            while (rand > c.length) {
                temp4 = (int)Math.random();
                rand -= temp4;
            }
            if (rand < 0)
                rand += temp4;
                Card temp = c[i];
                c[i] = c[rand];
                c[rand] = temp;
        }
        deck = c;
        return deck;  
    }
    //Draw
    public static Card draw(Card[] c) {
        if (c != null) {
        for (int i = 0; i < c.length; i++) {
        if (c[i] != null) {
            try {
                    return c[i];
                } finally {
                    c[i] = null;} //Remove i from c
            }
        }
        }    
        return null;
    }
}

Player class:

import java.util.*;

public class Player {
    private String name;
    private Card[] hand = new Card[52];
    private int handsize = 0; 

    //Constructor
    public Player(String n) {
    name = n;
    }

    //Mutators
    public void addCard(Card c) {
        hand[handsize] = c;
        handsize++;
    }

    //Accessors
    public String getName() {
        return name;   
    }
    public Card[] getHand() {
        return hand;   
    }
}
È stato utile?

Soluzione 2

The problem is with your loop

while (something.equals("yes"))

There's nothing that sets something to any other value, so this loop just goes around endlessly, until all the players have more than 52 cards. Once someone has more than 52 cards, adding a new card causes the exception.

I think you need to remove this while. The code inside it should only be run once.

Altri suggerimenti

Your draw method is broken.

// get the first non-null Card from the cards "c".
public static Card draw(Card[] c) {
  if (c != null) {
    for (int i = 0; i < c.length; i++) {
      if (c[i] != null) {
        try {
          return c[i];
        } finally {
          // now remove element i from the `c` array.
          c[i] = null;
        }
      }
    }
  }
  return null;
}

I think the order of your code is incorrect (hard to tell with this code)

for (int i = 1; i < 8; i++)
{
 one.addCard(Card.draw(deck));
 deck = Card.getDeck();
 two.addCard(Card.draw(deck));
 deck = Card.getDeck();
}

maybe should be

for (int i = 1; i < 8; i++)
{
 deck = Card.getDeck();
 one.addCard(Card.draw(deck));
 deck = Card.getDeck();
 two.addCard(Card.draw(deck));
}

Update

Also

public void addCard(Card c) {
    hand[handsize] = c;
    handsize++;
}

handsize is never incremented - it is always 0

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