Hard to say without seeing some of your existing code, but here's a few possibilities.
Create some class-level boolean variable called
didUserEnterInput
and set it to "false" initially. When the user enters input, set it to "true". In your paint event, just check the variable.private void panel1_Paint(object sender, PaintEventArgs e) { if (didUserEnterInput) { // generate pattern } }
You could just hide the panel initially. Set
Visible = false
(WinForms) orVisibility = Collapsed
(WPF). When the user enters input wherever, change the visibility to display the panel.If this is WinForms, you could just copy the code out of the
.designer.cs
file and into your code-behind, in a separate method namedCreatePanel()
or something. Then call that when you need it at runtime to actually display the panel.