I am trying to copy some blob data from one sqlite table to another in C++. However, once the data has been copied over to the new table, it seems to be getting corrupted. The said data contains some jpeg images. The code I am using to copy from TABLE1 to TABLE2 is shown below:
// Read the blob from the database
int64_t rowID = 0;
sscanf( id.c_str(), "%llu", &rowID );
sqlite3_blob* blobHandle = NULL;
if( sqlite3_blob_open( m_dbHandle_temp, "main", m_currentTileTable.c_str(), "tile_data", rowID, 0, &blobHandle ) != SQLITE_OK )
{
sqlite3_blob_close( blobHandle ); // An SQLite blob will be initialised regardless of the success of 'sqlite3_blob_open'
return false;
}
tiles_insert_statement.append( ")" );
// Copy blob to database
sqlite3_stmt *stmt = 0;
const char* tail;
sqlite3_prepare_v2( m_dbHandle, tiles_insert_statement.c_str(), strlen( tiles_insert_statement.c_str() )+1, &stmt, &tail );
int bindSuccess = sqlite3_bind_blob( stmt, 1, blobHandle, sqlite3_blob_bytes( blobHandle ), SQLITE_TRANSIENT );
if( sqlite3_step( stmt ) != SQLITE_DONE )
printf( "Error message: %s\n", sqlite3_errmsg( m_dbHandle ) );
sqlite3_finalize( stmt );
// close handles
sqlite3_blob_close( blobHandle );
Is there anything I am doing wrong in the above code, the reason I say that it is getting corrupted is because, I am reading the blobs on an android device to be displayed in an image viewer. The blobs in the TABLE 1 can be read and displayed fine, however the ones in TABLE 2 do not display anything. Any help is greatly appreaciated.
SOLUTION:
// Read the blob from the database
int64_t rowID = 0;
sscanf( id.c_str(), "%llu", &rowID );
sqlite3_blob* blobHandle = NULL;
if( sqlite3_blob_open( m_dbHandle_temp, "main", m_currentTileTable.c_str(), "tile_data", rowID, 0, &blobHandle ) != SQLITE_OK )
{
sqlite3_blob_close( blobHandle ); // An SQLite blob will be initialised regardless of the success of 'sqlite3_blob_open'
return false;
}
unsigned int length = sqlite3_blob_bytes( blobHandle );
// TODO - instances of this class OWN the buffer.
// Delete the buffer in the destructor ;)
unsigned char* buffer = new unsigned char[ length ];
if( sqlite3_blob_read( blobHandle, buffer, length, 0 ) != SQLITE_OK )
{
return false;
}
tiles_insert_statement.append( ")" );
sqlite3_stmt *stmt = 0;
const char* tail;
sqlite3_prepare_v2( m_dbHandle, tiles_insert_statement.c_str(), strlen( tiles_insert_statement.c_str() )+1, &stmt, &tail );
int bindSuccess = sqlite3_bind_blob( stmt, 1, buffer, length, SQLITE_TRANSIENT );
if( sqlite3_step( stmt ) != SQLITE_DONE )
printf( "Error message: %s\n", sqlite3_errmsg( m_dbHandle ) );
sqlite3_finalize( stmt );
// close handles
sqlite3_blob_close( blobHandle );