Domanda

i'm using Cocos2d-iphone v3.0 combined with sprite-builder to build my app.I just recently got iAd working following the answer seen here: How to add iAd in Cocos-SpriteBuilder

So i wont repeat any of the code, the only thing I changed from the posted answer was _adView to _bannerView in init statement. Now I have adds showing where I want but I dont know how to hide them. I would like to have the adds only visible in the game scene after you loose. When you loose I run a gameover event that displays your highscore and a restart button amongst other things so setting a variable like canShowAds to true there and false when the scene starts seems like what I would have to do but I don't know how to only run the ads when its equal to true. Also I plan on having a remove ads button so I would need to check if that has been purchased. If you need anymore code posted I will gladly post it. :)

È stato utile?

Soluzione

Try this:

-(void)hideBannerView
{
    if (!_adBannerViewIsVisible)
    {
        return;
    }

    if (_adBannerView)
    {
        _adBannerViewIsVisible = false;

        [UIView beginAnimations:nil context:nil];
        [UIView setAnimationDuration:0.5];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

        CGSize s = [[CCDirector sharedDirector] viewSize];


        CGRect frame = _adBannerView.frame;

        if(isBannerOnTop) //use any one..
        {
            frame.origin.x = 0.0f;
            frame.origin.y = -_adBannerView.frame.size.height ;
        }
        else
        {
            frame.origin.x = 0.0f;
            frame.origin.y = s.height ;
        }

        _adBannerView.frame = frame;

        [UIView commitAnimations];
    }

}

Checkout This for full Source

Autorizzato sotto: CC-BY-SA insieme a attribuzione
Non affiliato a StackOverflow
scroll top