guiText.text
is a string
. myInt
is an int
. The conversion isn't implicit. You need to specify an explicit conversion:
guiText.text = myInt.ToString();
Domanda
I added a GUI text GameObject to a new project and attached a new C# script to it.
I want the GUI text GameObject to count up to 10000 (increment by 1 every frame) and stop when it reaches 10000. I used a for loop to try and achieve this but I get the following error: "Assets/oText.cs(20,33): error CS0029: Cannot implicitly convert type int' to
string'"
What am I doing wrong?
My C# script is:
using UnityEngine;
using System.Collections;
public class oText : MonoBehaviour {
// Use this for initialization
void Start () {
guiText.text = "GUI Text Area Test";
}
// Update is called once per frame
void Update () {
int myInt = 1;
for(int i = 0; i < 10000; i++)
{
myInt = myInt + 1;
guiText.text = myInt;
}
}
}
Soluzione
guiText.text
is a string
. myInt
is an int
. The conversion isn't implicit. You need to specify an explicit conversion:
guiText.text = myInt.ToString();