Remember: a script must be in a GameObject.
So, to get an instance of a new script you either add it to a GameObject:
GameObject myGameObject = ...
FleeScript fleeScript = myGameObject.AddComponent<FleeScript>();
// do something with fleeScript
or you have a prefab that already contains that script and instantiate that prefab:
public class MyOtherScript
{
public FleeScript prefabWithFleeScript; // Linked from the Editor
void Awake()
{
FleeScript fleeScript= Instantiate(prefabWithFleeScript);
// do something with fleeScript
}
}