Have a look at the CC3DemoMashUpScene addSkyBox
method.
In there, you can uncomment the line that loads the Skybox.pvr
file. You'll also need to uncomment the line in the initializeScene
method that invokes the addSkyBox
method.
Skybox.pvr
is a cube-map texture, containing six compressed PVRTC 2bpp textures. You can use the PVRTexTool to open this texture and compare it to the textures you are trying to load.