You can't do GetPos because pos is private and you don't have a method called "GetPos". If you make pos public, you can just use Brick.pos to get and Brick.pos(position) to set.
Here's how you could write this class:
namespace Clase_25_3_2014
{
class Brick
{
public Brick(int speed, Vector2 position, Texture2D skin)
{
this.Speed = speed;
this.Pos = position;
this.Skin = skin;
}
public int Speed { get; set; }
public Vector2 Pos { get; set; }
public Texture2D Skin { get; set; }
}
}
Types of Class access:
// lots of explicity (is that a word? :)
public MyClass
{
// Field
// It is recommended to never expose these as public
private int _myField;
// Property (old school, non-auto private field)
public int MyProperty
{
public get
{
return this._myField;
}
public set
{
this._myField = value;
}
}
// Property (new school, auto private field)
// (auto field cannot be accessed in any way)
public int MyProperty2 { public get; private set; }
// Method (these are not needed to get/set values for fields/properties.
public int GetMyMethod()
{
return this._myField;
}
}
var myClass = new MyClass;
// this will not compile,
// access modifier says private
// Set Field value
myClass._myField = 1;
// Get Property Value
var a = myClass.MyProperty;
// Set Property Value
myClass.MyProperty = 2;
// Get Property Value
var b = myClass.MyProperty2;
// this will not compile
// access modifier says private
// Set Property Value
myClass.MyProperty2 = 3;
// Call method that returns value
var c = myClass.GetMyMethod();