Well you can do something like this, this example is the case where you want you pan gesture to work only when the user swipes 20px inside from the right hand side of the screen
First of all add the gesture to your window
- (void)addGestures {
if (!_panGesture) {
_panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanGesture:)];
[_panGesture setDelegate:self];
[self.view addGestureRecognizer:_panGesture];
}
}
After adding the check whether the touch you recieved is a pan gesture and then perform your action accordingly
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
CGPoint point = [touch locationInView:self.view];
if (gestureRecognizer == _panGesture) {
return [self slideMenuForGestureRecognizer:gestureRecognizer withTouchPoint:point];
}
return YES;
}
Here is how you can check whether your touch is contained in the region where you want it to be
-(BOOL)isPointContainedWithinBezelRect:(CGPoint)point {
CGRect leftBezelRect;
CGRect tempRect;
//this will be the width between CGRectMaxXEdge and the screen offset, thus identifying teh region
CGFloat bezelWidth =20.0;
CGRectDivide(self.view.bounds, &leftBezelRect, &tempRect, bezelWidth, CGRectMaxXEdge);
return CGRectContainsPoint(leftBezelRect, point);
}