From what I can tell by running your demo, the "tearing" appears to be occurring as the near clipping plane of your camera breaches your model. Essentially, it is a result of the camera entering your model.
The CC3Camera nearClippingDistance
property controls the distance to the camera's near clipping plane. The default value is 1.0
. If the coordinate scale of your scene is very small, then you should adjust the near and far clipping distances of the camera to values more suitable for your scene.