Yes there is and it is called a MeshCollider
. It creates the collider according to the original mesh. Link to docs.
complex blender collision efficiency
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30-06-2023 - |
Domanda
I'm making a little project where you put a ball through a maze. I made a rounded corner so the ball would easily take corners. Here's the shape:
https://www.dropbox.com/s/vmuy3j1o7lvs413/Screenshot%202014-04-09%2023.25.25.png
Then I shape 6 different shapes around this one so that I can later give those 6 shapes Box Colliders in Unity
https://www.dropbox.com/s/dms7yqt0u71incq/Screenshot%202014-04-09%2023.26.22.png
Now my question: When I import this in Unity and give the 6 added shapes box Colliders it works well. BUT is there a better, more efficient way of giving a non-standard shape a complex collision?
Soluzione
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