@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
float pTouchAreaLocalX, float pTouchAreaLocalY) {
if (pSceneTouchEvent.isActionDown()) {
// start X,Y
}
if (pSceneTouchEvent.isActionMove()) {
//what to do on move
}
if (pSceneTouchEvent.isActionUp()) {
// end X,Y
}
return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
}
maybe this is, what you search?