Domanda

Hey everyone, I'm currently trying to figure out how to play back a tone I have generated using a sinusoidal wave.

Here's my code:

#include <iostream>
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#include <Math.h>

using namespace std;

int main (int argc, char * const argv[]) {

    int number = 0;
    int i, size;
    double const Pi=4*atan(1); 
    cout << "Enter number of seconds:" << endl;
    scanf("%d", &number);
    size = 44100*number;
    unsigned char buffer [size]; //buffer array

    for(i = 0; i < size; i++){
        buffer[i] = (char)sin((2*Pi*440)/(44100*i))*127;
    }

    return 0;
}

Obviously it doesn't do anything at the moment, since I have no idea how to play the buffer. I don't want to generate a wav file, nor do I want to load one in. I just want to play back the buffer I have generated.

I am currently working on Mac OS X, and have tried using OpenAL methods - however I have found that alut and alu are not part of it anymore and if I try to use it then it turns out that it's all depredated anyway. I have also tried to include QAudioOutput, but for some reason it does not appear to be anywhere on my Mac.

I just want a simple playback of the tone I've created. Does anyone have anything they can point me to?

Thanks heaps!!!

È stato utile?

Soluzione

I've written an example exactly for this. Runs fine with OpenAL under MacOSX and plays smooth sines. Take a look here: http://ioctl.eu/blog/2011/03/16/openal-sine-synth/

Code is quite short, i guess i can add it here as well for sake of completeness:

#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <iostream>
#include <OpenAL/al.h>
#include <OpenAL/alc.h>

#define CASE_RETURN(err) case (err): return "##err"
const char* al_err_str(ALenum err) {
    switch(err) {
        CASE_RETURN(AL_NO_ERROR);
        CASE_RETURN(AL_INVALID_NAME);
        CASE_RETURN(AL_INVALID_ENUM);
        CASE_RETURN(AL_INVALID_VALUE);
        CASE_RETURN(AL_INVALID_OPERATION);
        CASE_RETURN(AL_OUT_OF_MEMORY);
    }
    return "unknown";
}
#undef CASE_RETURN

#define __al_check_error(file,line) \
    do { \
        ALenum err = alGetError(); \
        for(; err!=AL_NO_ERROR; err=alGetError()) { \
            std::cerr << "AL Error " << al_err_str(err) << " at " << file << ":" << line << std::endl; \
        } \
    }while(0)

#define al_check_error() \
    __al_check_error(__FILE__, __LINE__)


void init_al() {
    ALCdevice *dev = NULL;
    ALCcontext *ctx = NULL;

    const char *defname = alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
    std::cout << "Default device: " << defname << std::endl;

    dev = alcOpenDevice(defname);
    ctx = alcCreateContext(dev, NULL);
    alcMakeContextCurrent(ctx);
}

void exit_al() {
    ALCdevice *dev = NULL;
    ALCcontext *ctx = NULL;
    ctx = alcGetCurrentContext();
    dev = alcGetContextsDevice(ctx);

    alcMakeContextCurrent(NULL);
    alcDestroyContext(ctx);
    alcCloseDevice(dev);
}

int main(int argc, char* argv[]) {
    /* initialize OpenAL */
    init_al();

    /* Create buffer to store samples */
    ALuint buf;
    alGenBuffers(1, &buf);
    al_check_error();

    /* Fill buffer with Sine-Wave */
    float freq = 440.f;
    int seconds = 4;
    unsigned sample_rate = 22050;
    size_t buf_size = seconds * sample_rate;

    short *samples;
    samples = new short[buf_size];
    for(int i=0; i<buf_size; ++i) {
        samples[i] = 32760 * sin( (2.f*float(M_PI)*freq)/sample_rate * i );
    }

    /* Download buffer to OpenAL */
    alBufferData(buf, AL_FORMAT_MONO16, samples, buf_size, sample_rate);
    al_check_error();


    /* Set-up sound source and play buffer */
    ALuint src = 0;
    alGenSources(1, &src);
    alSourcei(src, AL_BUFFER, buf);
    alSourcePlay(src);

    /* While sound is playing, sleep */
    al_check_error();
    sleep(seconds);

    /* Dealloc OpenAL */
    exit_al();
    al_check_error();
    return 0;
}

Update: I've found OpenAL a bit too limiting for my needs, like I have some problems with low-latency playback as this appears to be not the primary domain of OpenAL. Instead, I've found the very convincing PortAudio: http://www.portaudio.com/ It supports all major platforms (Mac,Win,Unix/ALSA) and looks very good. There is an example for sine playback which is far more sophisticated, yet quite simple. Just download the latest release and find the sine-playback sample at test/patest_sine.c

Altri suggerimenti

You will need to go through the OS to play back sounds. It's not as straightforward as you would think. In OSX, you will need to go through CoreAudio.

A better approach would be to use a wrapper library like PortAudio (http://www.portaudio.com/) which will make your code more portable and save you some of the boilerplate needed to get sound out of your program.

Try this (this program uses Z transform concept, a complete example that generates dtmf tones using ALSA and compilable on LINUX are available here)‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌:

/*
 *  Cosine Samples Generator
 *
 *  Autor: Volnei Klehm
 *  Data: 04/01/2014
 */

#include <math.h>
#include <stdio.h>

#define S_FREQ 8000 /*Sample frequency, should be greater thar 2*sineFrequency
          If using audio output it has to be the same saple frequency 
          Used there*/

const float frequency_in_Hertz = 697; /*set output frequency*/
const float generatorContant1 = cosf(2*M_PI*(frequency_in_Hertz/S_FREQ));
const float generatorContant2 = sinf(2*M_PI*(frequency_in_Hertz/S_FREQ));


float GenerateSignal(){
  static float Register[2]={1,0};
  static float FeedBack;

  FeedBack=2*generatorContant1*Register[0]-Register[1];
  Register[1]=Register[0];  
  Register[0]=FeedBack;

  return (generatorContant2*Register[1]);
}


int main(void) {
  /*generate 300 samples*/
  for (int NumberOfSamples = 300; NumberOfSamples > 0; NumberOfSamples--) 
    printf("\n%f", GenerateSignal());
  return 0;
}
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