Domanda

I need to capture the framebuffer and save it into the file,
i am using son of grab example code to capture the buffer, but it doesn't give me the mouse pointer,

So i am drawming the mouse pointer by my own, please refer the below code snippet, everything works fine, except cursor is not drawn at proper place, there is a slightly deviation in x & y coordinate, form the Cocoa framework, i am getting mouse pointer location, it seems somehow i should get mouse cursor bounds, so the same rect i can use to draw the cursor,
Any idea, how to use Mousse location pointer to draw the mouse image at correct location?

-(CGImageRef)appendMouseCursor:(CGImageRef)pSourceImage{
    // get the cursor image 
    NSPoint mouseLoc; 
    mouseLoc = [NSEvent mouseLocation]; //get cur

    NSLog(@"Mouse location is x=%d,y=%d",(int)mouseLoc.x,(int)mouseLoc.y);

    // get the mouse image 
    NSImage *overlay    =   [[[NSCursor arrowCursor] image] copy];

    NSLog(@"Mouse location is x=%d,y=%d cursor width = %d, cursor height = %d",(int)mouseLoc.x,(int)mouseLoc.y,(int)[overlay size].width,(int)[overlay size].height);

    int x = (int)mouseLoc.x;
    int y = (int)mouseLoc.y;
    int w = (int)[overlay size].width;
    int h = (int)[overlay size].height;
    int org_x = x-w/2;
    int org_y = y-h/2;

    size_t height = CGImageGetHeight(pSourceImage);
    size_t width =  CGImageGetWidth(pSourceImage);
    int bytesPerRow = CGImageGetBytesPerRow(pSourceImage);

    unsigned int * imgData = (unsigned int*)malloc(height*bytesPerRow);

    // have the graphics context now, 
    CGRect bgBoundingBox = CGRectMake (0, 0, width,height);

    CGContextRef context =  CGBitmapContextCreate(imgData, width, 
                                                  height, 
                                                  8, // 8 bits per component 
                                                  bytesPerRow, 
                                                  CGImageGetColorSpace(pSourceImage), 
                                                  CGImageGetBitmapInfo(pSourceImage));

    // first draw the image 
    CGContextDrawImage(context,bgBoundingBox,pSourceImage);

    // then mouse cursor 
    CGContextDrawImage(context,CGRectMake(0, 0, width,height),pSourceImage);

    // then mouse cursor 
    CGContextDrawImage(context,CGRectMake(org_x, org_y, w,h),[overlay CGImageForProposedRect: NULL context: NULL hints: NULL] );


    // assuming both the image has been drawn then create an Image Ref for that 

    CGImageRef pFinalImage = CGBitmapContextCreateImage(context);

    CGContextRelease(context);

    return pFinalImage; /* to be released by the caller */
}  

Everything works fine, except, there is slightly deviation in the mouse position, from the

È stato utile?

Soluzione

You need to take into account the mouse cursor's hot spot, which is the pixel in the cursor that is the "active point". You can get this from the -hotspot method of NSCursor which returns an NSPoint relative to the bottom-left corner of the cursor's coordinate system.

So your code should probably be something like:

NSPoint offset = [[NSCursor arrowCursor] hotSpot];

int org_x = (x - w/2) - offset.x;
int org_y = (y - h/2) - offset.y;
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