changing the angle of a 3d orbiting object in relation to the x-axis
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26-02-2021 - |
Domanda
so i am trying to change the angle at which the object orbits in relation to the x-axis as you are looking down the z-axis. see the picture for what i mean:
i am currently using this code to orbit the two red spheres:
public void orbit() {
theta += this.vel.x;
theta = fixAngle(theta, TWO_PI);
this.loc.x = this.origin.x+orbitRadius*cos(theta);
this.loc.y = this.origin.y+orbitRadius*cos(theta);
this.loc.z = this.origin.z+orbitRadius*sin(theta);
}
private float fixAngle(float ang, float range) {
if (ang < 0)
ang += range;
else if (ang > range)
ang -= range;
return ang;
}
does anyone know how i can accomplish this?
Soluzione
apparently it can be done by not rotating the orbiting object but by rotating the coordinate system as answered HERE
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