Domanda

I know that vector elements destruction order is not defined by C++ standard (see Order of destruction of elements of an std::vector) and I saw that all compilers I checked do this destruction from begin to end - which is quite surprising to me since dynamic and static arrays do it in reverse order, and this reverse order is quite often in C++ world.

To be strict: I know that "Container members ... can be constructed and destroyed in any order using for example insert and erase member functions" and I do not vote for "containers to keep some kind of log over these changes". I would just vote for changing current vector destructor implementation from forward destruction to backward destruction of elements - nothing more. And maybe add this rule to C++ standard.

And the reason why? The changing from arrays to vector would be safer this way.

REAL WORLD EXAMPLE: We all know that mutexes locking and unlocking order is very important. And to ensure that unlocking happens - ScopeGuard pattern is used. Then destruction order is important. Consider this example. There - switching from arrays to vector causes deadlock - just because their destruction order differs:

class mutex {
public:
    void lock() { cout << (void*)this << "->lock()\n"; }
    void unlock() { cout << (void*)this << "->unlock()\n"; }
};

class lock {
    lock(const mutex&);
public:
    lock(mutex& m) : m_(&m) { m_->lock(); }
    lock(lock&& o) { m_ = o.m_; o.m_ = 0; }
    lock& operator = (lock&& o) { 
        if (&o != this) {
            m_ = o.m_; o.m_ = 0;
        }
        return *this;
    }
    ~lock() { if (m_) m_->unlock(); }  
private:
    mutex* m_;
};

mutex m1, m2, m3, m4, m5, m6;

void f1() {
    cout << "f1() begin!\n";
    lock ll[] = { m1, m2, m3, m4, m5 };
    cout <<; "f1() end!\n";
}

void f2() {
    cout << "f2() begin!\n";
    vector<lock> ll;
    ll.reserve(6); // note memory is reserved - no re-assigned expected!!
    ll.push_back(m1);
    ll.push_back(m2);
    ll.push_back(m3);
    ll.push_back(m4);
    ll.push_back(m5);
    cout << "f2() end!\n";
}

int main() {
    f1();
    f2();
}

OUTPUT - see the destruction order change from f1() to f2()

f1() begin!
0x804a854->lock()
0x804a855->lock()
0x804a856->lock()
0x804a857->lock()
0x804a858->lock()
f1() end!
0x804a858->unlock()
0x804a857->unlock()
0x804a856->unlock()
0x804a855->unlock()
0x804a854->unlock()
f2() begin!
0x804a854->lock()
0x804a855->lock()
0x804a856->lock()
0x804a857->lock()
0x804a858->lock()
f2() end!
0x804a854->unlock()
0x804a855->unlock()
0x804a856->unlock()
0x804a857->unlock()
0x804a858->unlock()
È stato utile?

Soluzione

I think this is another case of C++ giving compiler writers the flexibility to write the most performant containers for their architecture. Requiring destruction in a particular order could hurt performance for a convenience in something like 0.001% of cases (I've actually never seen another example where the default order wasn't suitable). In this case since vector is contiguous data I'm referring to the hardware's ability to utilize look-ahead caching intelligently instead of iterating backwards and probably repeatedly missing the cache.

If a particular order of destruction is required for your container instance, the language asks that you implement it yourself to avoid potentially penalizing other clients of the standard features.

Altri suggerimenti

Fwiw, libc++ outputs:

f1() begin!
0x1063e1168->lock()
0x1063e1169->lock()
0x1063e116a->lock()
0x1063e116b->lock()
0x1063e116c->lock()
f1() end!
0x1063e116c->unlock()
0x1063e116b->unlock()
0x1063e116a->unlock()
0x1063e1169->unlock()
0x1063e1168->unlock()
f2() begin!
0x1063e1168->lock()
0x1063e1169->lock()
0x1063e116a->lock()
0x1063e116b->lock()
0x1063e116c->lock()
f2() end!
0x1063e116c->unlock()
0x1063e116b->unlock()
0x1063e116a->unlock()
0x1063e1169->unlock()
0x1063e1168->unlock()

It was purposefully implemented this way. The key function defined here is:

template <class _Tp, class _Allocator>
_LIBCPP_INLINE_VISIBILITY inline
void
__vector_base<_Tp, _Allocator>::__destruct_at_end(const_pointer __new_last, false_type) _NOEXCEPT
{
    while (__new_last != __end_)
        __alloc_traits::destroy(__alloc(), const_cast<pointer>(--__end_));
}

This private implementation-detail is called whenever the size() needs to shrink.

I have not yet received any feedback on this visible implementation detail, either positive or negative.

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