The better Solution is to use a union and have all possible Data inside that union.
typedef union
{
FILE * fileHandle;
char something;
long int other;
} TLog_data;
typedef struct
{
TFkt_vlogf vlogf;
TFkt_outf outf;
TLog_data logData;
} TLogger;
At some point during execution you would use:
((TLogger*) logger)->logData.fileHandle