I have a vector bars
that contains several coloured box objects.Each box object has it's own draw and update function. Each box moves from one side of the screen to the next side. when it's outside the screen the box should be removed. I'm using iterators to move the boxes and determine when they are outside of the screen.
I'm very new to c++ and I'm having trouble getting the code to work. the function to erase an object from a vector is giving me the error Reference to non static member function must be called
. I'm reading up on static and non static members but I'm still a bit lost.
here's my main header file with the relevant code
class game : public ofxiPhoneApp {
public:
void setup();
void update();
void draw();
void exit();
vector <Colorbar> bars;
bool checkBounds (Colorbar &b);
};
in my game.mm file I create the vector and iterate over it to set the properties of the coloured bar objects:
void game::setup(){
bars.assign(5, Colorbar());
for (int i = 0; i<bars.size(); i++) {
ofColor color = colors.giveColor();
bars[i].setup();
bars[i].setColor(color.r,color.g,color.b);
bars[i].setWidth(50);
bars[i].setPos(ofGetScreenHeight()-(i*50), 0);
}
}
the update function that move the bars across the screen.
void game::update(){
for(vector<Colorbar>::iterator b = bars.begin(); b != bars.end(); b++){
(*b).update();
}
//this is the part that gives the error
bars.erase((remove_if(bars.begin(), bars.end(), checkBounds),bars.end()));
}
and here's the function to check if the box is out of bounds
bool game::checkBounds (Colorbar &b){
if (b.pos.x > ofGetScreenHeight()+50) {
// do stuff with bars vector here like adding a new object
return true;
} else {
return false;
}
}
I've done some experimenting, and making the bool checkBounds (Colorbar &b);
non-static by removing it from the header file makes the code work. but the problem is that I'd also like to be able to access the bars
vector in that function to add a new object when an old one is deleted. And that won't work anymore.
How can I solve this?