Domanda

I'm trying to convert the iOS code to OSX code, and having some difficulties with graphics porting.

Under iOS I had this:

NSRect rect = NSMakeRect(centerX.doubleValue - width.doubleValue / 2, 
                         centerY.doubleValue - height.doubleValue / 2, 
                         width.doubleValue, height.doubleValue);

UIBezierPath * path = nil;

switch (self.shape) 
{
    case HSTargetShapeInvisible:
        path = [UIBezierPath bezierPath];
        break;
    case HSTargetShapeOval:
        path = [UIBezierPath bezierPathWithOvalInRect:rect];
        break;
    case HSTargetShapeRectangle:
        path = [UIBezierPath bezierPathWithRect:rect];
        break;
    default:
        break;
}

CGAffineTransform translate = CGAffineTransformMakeTranslation(-1 * centerX.doubleValue, 
                                                               -1 * centerY.doubleValue);
[path applyTransform:translate];

CGAffineTransform rotate = CGAffineTransformMakeRotation(rotation.doubleValue / 180 * M_PI);
[path applyTransform:rotate];

translate = CGAffineTransformMakeTranslation(centerX.doubleValue, centerY.doubleValue);
[path applyTransform:translate];

and this worked perfectly...then I rewrote it this way for OSX:

NSRect rect = NSMakeRect(centerX.doubleValue - width.doubleValue / 2,
                         centerY.doubleValue - height.doubleValue / 2, 
                         width.doubleValue, height.doubleValue);

NSBezierPath * path = nil;

switch (self.shape) 
{
    case HSTargetShapeInvisible:
        path = [NSBezierPath bezierPath];
        break;
    case HSTargetShapeOval:
        path = [NSBezierPath bezierPathWithOvalInRect:rect];
        break;
    case HSTargetShapeRectangle:
        path = [NSBezierPath bezierPathWithRect:rect];
        break;
    default:
        break;
}

NSAffineTransform *rot = [NSAffineTransform transform];
NSAffineTransform *pos = [NSAffineTransform transform];

[pos translateXBy:-1*centerX.doubleValue yBy:-1*centerY.doubleValue];

[rot rotateByRadians:rotation.doubleValue / 180 * M_PI];

[pos translateXBy:centerX.doubleValue
              yBy:centerY.doubleValue ];

[rot appendTransform:pos];
[path transformUsingAffineTransform:rot];

And this doesn't work the same way. Does anyone know where the problem is?!

Any kind of help is highly appreciated!

È stato utile?

Soluzione

Your original code uses three transforms, you've now tried to do it with two. Just go back to three (using distinct variables to make it clear):

NSAffineTransform *pos1 = [NSAffineTransform transform];   
[pos1 translateXBy:-1*centerX.doubleValue yBy:-1*centerY.doubleValue];
[path transformUsingAffineTransform:pos1];

NSAffineTransform *rot = [NSAffineTransform transform];
[rot rotateByRadians:rotation.doubleValue / 180 * M_PI];
[path transformUsingAffineTransform:rot];

NSAffineTransform *pos2 = [NSAffineTransform transform];
[pos2 translateXBy:centerX.doubleValue yBy:centerY.doubleValue];
[path transformUsingAffineTransform:pos2];

If you wish to just use one transformUsingAffineTransform: you can delete the three uses above and add the code:

[pos1 appendTransform:rot];
[pos1 appendTransform:pos2];
[path transformUsingAffineTransform:pos1];

You can even do it with one, but note the order - work from last to first:

NSAffineTransform *compound = [NSAffineTransform transform];
[compound translateXBy:centerX.doubleValue yBy:centerY.doubleValue];
[compound rotateByRadians:rotation.doubleValue / 180 * M_PI];
[compound translateXBy:-1*centerX.doubleValue yBy:-1*centerY.doubleValue];
[path transformUsingAffineTransform:compound];

HTH

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