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Tag directx - Questa è pagina 3 - GeneraCodice
C2259 : 'ID3D11ShaderResourceView' Cannot instantiate abstract class - DX11
https://www.generacodice.com/it/articolo/13512346/c2259-id3d11shaderresourceview-cannot-instantiate-abstract-class-dx11
c++
-
directx
-
directx-11
StackOverflow
Creating a 1 pixel Texture Issue.
https://www.generacodice.com/it/articolo/13509190/creating-a-1-pixel-texture-issue
c++
-
directx
StackOverflow
Installing Directx and Direct3D in Visual Studio
https://www.generacodice.com/it/articolo/13498450/installing-directx-and-direct3d-in-visual-studio
c#
-
visual-studio
-
directx
-
direct3d
-
visual-studio-2013
StackOverflow
Opengl Equivalent to Texture Blending?
https://www.generacodice.com/it/articolo/13497628/opengl-equivalent-to-texture-blending
opengl
-
directx
-
graphics
StackOverflow
Differences of DirectX11 D3D11_MAP
https://www.generacodice.com/it/articolo/13437613/differences-of-directx11-d3d11-map
c++
-
directx
-
directx-11
StackOverflow
What components are included in DirectX?
https://www.generacodice.com/it/articolo/13432216/what-components-are-included-in-directx
directx
StackOverflow
Transperency in modern games and other 3D applications
https://www.generacodice.com/it/articolo/13397848/transperency-in-modern-games-and-other-3d-applications
opengl
-
directx
StackOverflow
Black screen when trying to run DirectX application
https://www.generacodice.com/it/articolo/13393867/black-screen-when-trying-to-run-directx-application
directx
-
directx-11
-
directx-9
StackOverflow
Why Microsoft put restriction for locking Depth Buffer with Format other than D16_Lockable and D32_Lockable in DirectX9 runtime?
https://www.generacodice.com/it/articolo/13393825/why-microsoft-put-restriction-for-locking-depth-buffer-with-format-other-than-d16-lockable-and-d32-lockable-in-directx9-runtime
directx
-
directx-9
StackOverflow
Is there a way in direct3D 9 for scaling a sprite by the nearest neighbor?
https://www.generacodice.com/it/articolo/13388938/is-there-a-way-in-direct3d-9-for-scaling-a-sprite-by-the-nearest-neighbor
c++
-
directx
-
textures
-
direct3d
-
sprite
StackOverflow
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