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Tag shader - Questa è pagina 2 - GeneraCodice
How can I deterministically detect the shader fragment location in its 2x2 pixel quad?
https://www.generacodice.com/it/articolo/13618057/how-can-i-deterministically-detect-the-shader-fragment-location-in-its-2x2-pixel-quad
shader
-
cg
-
gpu
-
glsl
-
hlsl
StackOverflow
Texture2D to Texture3D
https://www.generacodice.com/it/articolo/13614055/texture2d-to-texture3d
opengl
-
directx
-
shader
-
textures
-
unity-game-engine
StackOverflow
OpenGL pass color to fragment shader
https://www.generacodice.com/it/articolo/13602310/opengl-pass-color-to-fragment-shader
c#
-
shader
-
glsl
-
opentk
StackOverflow
Where does Three.js set the default shaders for materials?
https://www.generacodice.com/it/articolo/13590715/where-does-three-js-set-the-default-shaders-for-materials
JavaScript
-
shader
-
three.js
StackOverflow
How to calculate view-space position from screen-space position without matrix multiplication
https://www.generacodice.com/it/articolo/13580284/how-to-calculate-view-space-position-from-screen-space-position-without-matrix-multiplication
shader
-
hlsl
StackOverflow
Are 1D Textures Supported in WebGL yet?
https://www.generacodice.com/it/articolo/13579804/are-1d-textures-supported-in-webgl-yet
shader
-
glsl
-
webgl
-
fragment-shader
-
glsles
StackOverflow
Per fragment lighting on heightmap and generating normals
https://www.generacodice.com/it/articolo/13575109/per-fragment-lighting-on-heightmap-and-generating-normals
shader
-
graphics
-
opengl-es
-
glsl
-
webgl
StackOverflow
Difference between GL_R16 and GL_R16UI?
https://www.generacodice.com/it/articolo/13574905/difference-between-gl-r16-and-gl-r16ui
opengl
-
shader
-
graphics
-
glsl
StackOverflow
GLSL Tessellated Environment - Gaps Between Patches
https://www.generacodice.com/it/articolo/13572103/glsl-tessellated-environment-gaps-between-patches
opengl
-
shader
-
glsl
-
tessellation
StackOverflow
opengl: shaders-based rendering to a frame-buffer, followed by fixed-pipeline rendering
https://www.generacodice.com/it/articolo/13562026/opengl-shaders-based-rendering-to-a-frame-buffer-followed-by-fixed-pipeline-rendering
c++
-
opengl
-
qt
-
shader
-
glsl
StackOverflow
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