質問

I try to create wallpaper and use for that AndEngineLiveWallpaper. So, I sometimes catch IndexOutOfBoundsException, when try to detach child sprite from scene. I now, that I must use runOnUpdateThread, but it useful only on BaseGameActivity.

How can I fix that in BaseLiveWallpaperService?

役に立ちましたか?

解決

Call your Engine runOnUpdateThread method:

mEngine.runOnUpdateThread(new DetachChildRunnable())
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