質問

I am starting with UDK by creating a map of my home. I am creating the furniture in Blender, then export it to .fbx and finally import it in UDK to use it. The problem is that I can't achieve to see the texture I created with Blender in UDK. In UDK I see a plain default texture instead the one I created in Blender. I am following this tutorial (http://www.youtube.com/watch?v=4J-T0mCSyl8).

Could you help me to get the texture in UDK?

Thanks so much!

役に立ちましたか?

解決 2

Finally I found the problem. When you export Blender object to import it in UDK you have to keep in mind the follow:

1º The texture image can't be .jpg (.png is ok)

2º The texture image must be square

他のヒント

You can't put textures in fbx files. Import the tetures with UDK's content browser, create a material using your texture for the diffuse channel and apply this material to your mesh in the content browser.

An elaborate tutorial how to do this.

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