I've solved this issue, but forgot to write about it :)
My layout.xml
file looks like this:
<com.handmark.pulltorefresh.library.PullToRefreshScrollView
android:id="@+id/home_info_pulltorefresh"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fillViewport="true" >
<LinearLayout
android:id="@+id/home_info_layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/white_background"
android:baselineAligned="false"
android:orientation="horizontal" >
<LinearLayout
android:id="@+id/charts_container"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="2"
android:orientation="vertical"
android:paddingRight="5dp" >
<FrameLayout
android:id="@+id/frame_container_chart_top"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1" />
<FrameLayout
android:id="@+id/frame_container_chart_bottom"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1" />
</LinearLayout>
<FrameLayout
android:id="@+id/frame_container_right"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1" />
</LinearLayout>
</com.handmark.pulltorefresh.library.PullToRefreshScrollView>
android:fillViewport="true"
is used to stretch its content to fill the viewport (make height of scroll match_parent)
I add Fragment containing ListView programmatically (R.layout.frame_container_right
Fragment resource ID)
Everything worked fine, but when I tried to scroll ListView down, my ScrollView began to scroll. Scrolling ListView up worked fine. Also I noticed that if I tap ListView, move finger left or right and then try to scroll down, touch events are not transmitted from ListView to ScrollView and I get expected behavior. So I've decided to emulate this situation programmatically:
mListViewReviews.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
long startTime = SystemClock.uptimeMillis();
long duration = 1;
MotionEvent e = MotionEvent.obtain(startTime, startTime + duration, MotionEvent.ACTION_MOVE, event
.getX(), event.getY() + 10, 0);
MotionEvent ev = MotionEvent.obtain(startTime + duration, startTime + duration * 2,
MotionEvent.ACTION_MOVE, event.getX(), event.getY() + 20, 0);
v.dispatchTouchEvent(e);
v.dispatchTouchEvent(ev);
}
return false;
}
});
As a result, I've got working ListView with proper cell reuse and working pull-to-refresh logic. Thanks!