I suspect that instead of UIGraphicsPushContext
and UIGraphicsPopContext
, I think you want CGContextSaveGState
and CGContextRestoreGState
:
// create context and configure
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor redColor] setFill];
[[UIColor blackColor] setStroke];
// create path
UIBezierPath *path = ...;
path.lineJoinStyle = kCGLineJoinMiter;
path.lineWidth = 2.0;
// fill the center with shadow
CGContextSaveGState(ctx);
CGContextSetShadow(ctx, CGSizeMake(5, 2), 5);
[path fill];
CGContextRestoreGState(ctx);
// stroke border without shadow
CGContextSetLineWidth(ctx, 2.0);
[path stroke];
With UIGraphicsPushContext
and UIGraphicsPopContext
you get:
With CGContextSaveGState
and CGContextRestoreGState
you get: