質問

I was trying to use WGL_ARB_pbuffer for offscreen rendering with OpenGL,

but I was failed during initialization.

Here is my code.

wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
if(!wglGetExtensionsStringARB) return;
const GLubyte* extensions = (const GLubyte*) wglGetExtensionsStringARB(wglGetCurrentDC());

So actually this ends at 2nd line because wglGetExtensionsStringARB got NULL.

I have no idea why wglGetProcAddress doesn't work.

I included "wglext.h" and also I defined as below at the header.

PFNWGLGETEXTENSIONSSTRINGARBPROC    pwglGetExtensionsStringARB = 0;
#define wglGetExtensionsStringARB   pwglGetExtensionsStringARB

Why can't I use wglGetProcAddress as I intended??

役に立ちましたか?

解決

wglGetProcAddress requires an OpenGL rendering context; you need to call your wglCreateContext and wglMakeCurrent prior to calling wglGetProcAddress. If you have not already setup an OpenGL context, wglGetProcAddress will always return NULL. If you're not sure if you have an OpenGL context yet (for example, if you're using a 3rd party framework/library), call wglGetCurrentContext and check to make sure it's not returning NULL.

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