Updating MonoGame.Framework dll to version 3.1.2.0 fixed this issue. I got it from flappy bird Xamarin monogame project.
Monogame HandleInput isn't called on iOS device
質問
I'm trying to port a game from Windows Phone into iOS with monogame and Xamarin. I stumbled upon a problem - the app doesn't react to any gestures. It works fine on an emulator but not on a real device. I checked this is set up properly
TouchPanel.EnabledGestures = GestureType.Tap
But that doesn't seem to work. I really can't figure out what's wrong.
解決
所属していません StackOverflow