I ended up writing a helper method to calculate the offset of the rectangles and translate the text before drawing it. Here is the method I wrote:
private PointF FixAlignment(RectangleF parentRect, RectangleF childRect,
StringAlignment lineAlignment, StringAlignment alignment)
{
float xOffset = 0;
float yOffset = 0;
switch (lineAlignment)
{
case StringAlignment.Near:
yOffset = parentRect.Top - childRect.Top;
break;
case StringAlignment.Far:
yOffset = parentRect.Bottom - childRect.Bottom;
break;
}
switch (alignment)
{
case StringAlignment.Near:
xOffset = parentRect.Left - childRect.Left;
break;
case StringAlignment.Far:
xOffset = parentRect.Right - childRect.Right;
break;
}
return new PointF(xOffset, yOffset);
}
I used it in the Form1_Paint
method like this:
private void Form1_Paint(object sender, PaintEventArgs e)
{
var g = e.Graphics;
g.SmoothingMode = SmoothingMode.HighQuality;
Rectangle textRect = new Rectangle(100, 100, 150, 150);
Font f = new Font("Arial", 16);
float emSize = f.Height * f.FontFamily.GetCellAscent(f.Style) /
f.FontFamily.GetEmHeight(f.Style);
foreach (StringAlignment lineAlignment in Enum.GetValues(typeof(StringAlignment)))
{
foreach (StringAlignment alignment in Enum.GetValues(typeof(StringAlignment)))
{
StringFormat sf = new StringFormat() { LineAlignment = lineAlignment, Alignment = alignment };
using (GraphicsPath gp = new GraphicsPath())
{
gp.AddString("txt", f.FontFamily, (int)f.Style, emSize, textRect, sf);
RectangleF bounds = gp.GetBounds();
// Calculate the rectangle offset
PointF offset = FixAlignment(textRect, bounds, lineAlignment, alignment);
// Translate using the offset
g.TranslateTransform(offset.X, offset.Y);
g.FillPath(Brushes.Black, gp);
g.DrawRectangle(Pens.Red, Rectangle.Round(bounds));
// Translate back to the original location
g.TranslateTransform(-offset.X, -offset.Y);
}
}
}
g.DrawRectangle(Pens.Blue, textRect);
}
Here is the result: