質問

In blender I created a human body using the mirror modifier, so that i had only to model half of the body and the other half would mirror automatically.

However, when I export that model and show in with libgdx, I see only that half. The mirror is missing. And I want to add animations like walking running. So probably, I have to replace the mirror modifier by actual mesh? How?

役に立ちましたか?

解決 2

Blender's modifiers are programmed to modify objects in certain ways, don't expect any of them to be available outside of blender. You should always apply any modifiers before trying to share data with other programs.

Every modifier in blender has an apply button that will permanently alter the object to match what the modifier generates.

enter image description here

If you are using several modifiers you may want to use "Convert to Mesh" (press AltC). While this sounds odd when you already have a mesh object, it will apply all modifiers on the object.

enter image description here

他のヒント

You should apply your modifieres during the export.

Apply Modifieres during export step

This is the cleanest way cause you don't have to apply all modifieres on every development step of your mesh.

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