You can use Import Expressions.
string shaderText = import("shader.txt");
Make sure you use the -J
compiler switch to supply the directory of the shader.
質問
I'm doing some shader programming in D, and what I want to do is write my shaders in text files, but during compilation have the text files be put into the executable / library, just like a normal string would.
Is there a way to do this in D?
解決
You can use Import Expressions.
string shaderText = import("shader.txt");
Make sure you use the -J
compiler switch to supply the directory of the shader.