I've tried to search similiar question to this, but couldn't find. I don't know how i can stop my sound when button is released, and also, i don't know how to loop sound only one by one, when i hold button it plays again while previous loop is still playing, and the sound is becoming a loop from ∞ sounds.
Here's the code:
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Component;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.File;
import java.net.MalformedURLException;
import java.util.ArrayList;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.SwingUtilities;
public class test {
String b[]={"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M"};
Action[] actions = new AbstractAction[26];
public test() throws Exception {
JFrame frame = new JFrame();
JButton[] buttons = new JButton[26];
for(int i = 0; i < buttons.length; i++) {
buttons[i] = new JButton(b[i]);
buttons[i].setSize(80, 80);
buttons[i].addKeyListener(new KeyAdapter(){
public void keyPressed(KeyEvent e){
System.out.println(e.getKeyChar());
playSound(new File("loopbase/loop1/"+e.getKeyChar()+".wav"));
}
public void keyReleased(KeyEvent e){
}
});
frame.add(buttons[i]);
}
JPanel contentPane = (JPanel)frame.getContentPane();
frame.setLayout(new GridLayout(3, 5, 5, 3));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
public void run() {
try {
new test();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
}
public void playSound(File soundName)
{
try
{
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(soundName.getAbsoluteFile( ));
Clip clip = AudioSystem.getClip( );
clip.open(audioInputStream);
clip.start( );
}
catch(Exception ex)
{
System.out.println("Error with playing sound.");
ex.printStackTrace( );
}
}
}
Anyone can help me with this issue?