質問

I am new to MonoGame and C#, and I want to initialise e.g. 100 instances of 1 object (Wheel). I have thought about using a for-loop, but I don't know how to go further and actually make those 100 instances.

Do I have to make an array of objects? Or can I just create e.g. Wheel1 wheel = new Wheel();?

This is the code I have already:

protected override void Initialize()
    {
        // TODO: Add your initialization logic here
        _wheel = new Wheel();
        _wheel.Position = new Vector2(100, 100);
        _wheel.Scale = 0.3f;
        base.Initialize();
    }
役に立ちましたか?

解決

Can you use a list? You may need to include this:

using System.Collections.Generic;

//Somewhere in the class
List<Wheel> myWheels = new List<Wheel>();

// In your method
var _wheel = new Wheel();

// Set your properties

myWheels.Add(_wheel);

//Then when needed, you can loop like this:
foreach(var wheel in myWheels)
{
     // do something with wheel...
}

I don't do XNA, but this is fairly common in C#.

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