質問

So I've recently successfully installed Cocos3D on my computer and I am able to create new "iOS" projects in xCode using the Cocos3D starter template. However, I currently don't need to start a new project. I just need to be able to integrate Cocos3D into an existing "iOS" project I am developing, the reason mostly being that the app for the most part will be a "typical" iOS app but only a handful of views/view controllers need to be able to handle 3D graphics.

So does anybody here know an easy way to do this or can point me in the direction of an (easy to follow) tutorial?

役に立ちましたか?

解決

This will become much easier after the next release of Cocos3D in the next few weeks.

But for now, have a look at the CC3DemoMultiScene demo app. It shows you how to integrate Cocos3D into an app that uses Storyboards.

That demo also shows how to release all caches and completely shut down OpenGL ES in between displaying scenes. You may or may not want to take it that far.

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