It really depends on the type of that you're working with. One possibility is to compress your objects, keeping them as a compressed byte[]
instead of raw object format using an Extension Method.
You could combine that along with making your process work x64 bit:
public static byte[] SerializeAndCompress(this object obj)
{
using (MemoryStream ms = new MemoryStream())
using (GZipStream zs = new GZipStream(ms, CompressionMode.Compress, true))
{
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(zs, obj);
return ms.ToArray();
}
}
public static T DecompressAndDeserialize<T>(this byte[] data)
{
using (MemoryStream ms = new MemoryStream(data))
using (GZipStream zs = new GZipStream(ms, CompressionMode.Decompress, true))
{
BinaryFormatter bf = new BinaryFormatter();
return (T)bf.Deserialize(zs);
}
}