I think this should do the trick:
cube2.position.x = ( 255 - 100 ) / 2;
cube2.position.y = ( 255 - 100 ) / 2;
cube2.position.z = ( 255 - 100 ) / 2;
質問
In my code i add the cube2
to the cube1
:
var cube = new THREE.Mesh(new THREE.CubeGeometry(255, 255, 255),new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } ));
var cube2 = new THREE.Mesh(new THREE.CubeGeometry(100, 100, 100), new THREE.MeshBasicMaterial( { color: 0xff0000 }));
cube.add(cube2);
scene.add(cube);
Then it looks like this:
But i would like to have the red cude cube2
at in the corner of my wireframe cube cube1
:
I tried this: But it didnt worked correctly because it only moved my cube somwhere in the space:
cube2.position = new THREE.Vector3(1, 1, 1)
So what can i do ? Thanks
解決
I think this should do the trick:
cube2.position.x = ( 255 - 100 ) / 2;
cube2.position.y = ( 255 - 100 ) / 2;
cube2.position.z = ( 255 - 100 ) / 2;