コードを使用してデバイス画面サイズカテゴリ(小、通常、大型、Xlarge)を決定する方法

StackOverflow https://stackoverflow.com/questions/5015094

質問

小さい、通常、大きい、Xlarge?など、現在のデバイスの画面サイズのカテゴリを決定する方法はありますか?

濃度ではなくスクリーンサイズ。

役に立ちましたか?

解決

Configuration.screenLayout ビットマスクを使用することができます。/ P>

例:

if ((getResources().getConfiguration().screenLayout & 
    Configuration.SCREENLAYOUT_SIZE_MASK) == 
        Configuration.SCREENLAYOUT_SIZE_LARGE) {
    // on a large screen device ...

}
.

他のヒント

下のコードは上記の回答を肉体化し、画面サイズをトーストとして表示します。

//Determine screen size
if ((getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_LARGE) {
    Toast.makeText(this, "Large screen", Toast.LENGTH_LONG).show();
}
else if ((getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_NORMAL) {
    Toast.makeText(this, "Normal sized screen", Toast.LENGTH_LONG).show();
}
else if ((getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_SMALL) {
    Toast.makeText(this, "Small sized screen", Toast.LENGTH_LONG).show();
}
else {
    Toast.makeText(this, "Screen size is neither large, normal or small", Toast.LENGTH_LONG).show();
}
.

以下のこのコードは、トーストとして画面密度を表示します。

//Determine density
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
int density = metrics.densityDpi;

if (density == DisplayMetrics.DENSITY_HIGH) {
    Toast.makeText(this, "DENSITY_HIGH... Density is " + String.valueOf(density), Toast.LENGTH_LONG).show();
}
else if (density == DisplayMetrics.DENSITY_MEDIUM) {
    Toast.makeText(this, "DENSITY_MEDIUM... Density is " + String.valueOf(density), Toast.LENGTH_LONG).show();
}
else if (density == DisplayMetrics.DENSITY_LOW) {
    Toast.makeText(this, "DENSITY_LOW... Density is " + String.valueOf(density), Toast.LENGTH_LONG).show();
}
else {
    Toast.makeText(this, "Density is neither HIGH, MEDIUM OR LOW.  Density is " + String.valueOf(density), Toast.LENGTH_LONG).show();
}
.

上記の答えをありがとう、それは私がたくさん役立ちました:-)しかし(私のような)。

Configuration conf = getResources().getConfiguration();
int screenLayout = 1; // application default behavior
try {
    Field field = conf.getClass().getDeclaredField("screenLayout");
    screenLayout = field.getInt(conf);
} catch (Exception e) {
    // NoSuchFieldException or related stuff
}
// Configuration.SCREENLAYOUT_SIZE_MASK == 15
int screenType = screenLayout & 15;
// Configuration.SCREENLAYOUT_SIZE_SMALL == 1
// Configuration.SCREENLAYOUT_SIZE_NORMAL == 2
// Configuration.SCREENLAYOUT_SIZE_LARGE == 3
// Configuration.SCREENLAYOUT_SIZE_XLARGE == 4
if (screenType == 1) {
    ...
} else if (screenType == 2) {
    ...
} else if (screenType == 3) {
    ...
} else if (screenType == 4) {
    ...
} else { // undefined
    ...
}
.

private String getDeviceDensity() {
    int density = mContext.getResources().getDisplayMetrics().densityDpi;
    switch (density)
    {
        case DisplayMetrics.DENSITY_MEDIUM:
            return "MDPI";
        case DisplayMetrics.DENSITY_HIGH:
            return "HDPI";
        case DisplayMetrics.DENSITY_LOW:
            return "LDPI";
        case DisplayMetrics.DENSITY_XHIGH:
            return "XHDPI";
        case DisplayMetrics.DENSITY_TV:
            return "TV";
        case DisplayMetrics.DENSITY_XXHIGH:
            return "XXHDPI";
        case DisplayMetrics.DENSITY_XXXHIGH:
            return "XXXHDPI";
        default:
            return "Unknown";
    }
}
.

Androidデバイスの画面密度とサイズを簡単に知りたい場合は、この無料アプリを使用できます(許可なし)。 https://market.android.com/details?id=com.jotabout.screeninfo

XLARGE画面&X...High密度を確認する必要がありますか?これは選択された回答からの変更されたコードです。

//Determine screen size
if ((getResources().getConfiguration().screenLayout &      Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_LARGE) {     
    Toast.makeText(this, "Large screen",Toast.LENGTH_LONG).show();
} else if ((getResources().getConfiguration().screenLayout &      Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_NORMAL) {     
    Toast.makeText(this, "Normal sized screen" , Toast.LENGTH_LONG).show();
} else if ((getResources().getConfiguration().screenLayout &      Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_SMALL) {     
    Toast.makeText(this, "Small sized screen" , Toast.LENGTH_LONG).show();
} else if ((getResources().getConfiguration().screenLayout &      Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_XLARGE) {     
    Toast.makeText(this, "XLarge sized screen" , Toast.LENGTH_LONG).show();
} else {
    Toast.makeText(this, "Screen size is neither large, normal or small" , Toast.LENGTH_LONG).show();
}

//Determine density
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
int density = metrics.densityDpi;

if (density==DisplayMetrics.DENSITY_HIGH) {
    Toast.makeText(this, "DENSITY_HIGH... Density is " + String.valueOf(density),  Toast.LENGTH_LONG).show();
} else if (density==DisplayMetrics.DENSITY_MEDIUM) {
    Toast.makeText(this, "DENSITY_MEDIUM... Density is " + String.valueOf(density),  Toast.LENGTH_LONG).show();
} else if (density==DisplayMetrics.DENSITY_LOW) {
    Toast.makeText(this, "DENSITY_LOW... Density is " + String.valueOf(density),  Toast.LENGTH_LONG).show();
} else if (density==DisplayMetrics.DENSITY_XHIGH) {
    Toast.makeText(this, "DENSITY_XHIGH... Density is " + String.valueOf(density),  Toast.LENGTH_LONG).show();
} else if (density==DisplayMetrics.DENSITY_XXHIGH) {
    Toast.makeText(this, "DENSITY_XXHIGH... Density is " + String.valueOf(density),  Toast.LENGTH_LONG).show();
} else if (density==DisplayMetrics.DENSITY_XXXHIGH) {
    Toast.makeText(this, "DENSITY_XXXHIGH... Density is " + String.valueOf(density),  Toast.LENGTH_LONG).show();
} else {
    Toast.makeText(this, "Density is neither HIGH, MEDIUM OR LOW.  Density is " + String.valueOf(density),  Toast.LENGTH_LONG).show();
}
.

これはXamarin.android Tom McFarlin's Answer です。

        //Determine screen size
        if ((Application.Context.Resources.Configuration.ScreenLayout & ScreenLayout.SizeMask) == ScreenLayout.SizeLarge) {
            Toast.MakeText (this, "Large screen", ToastLength.Short).Show ();
        } else if ((Application.Context.Resources.Configuration.ScreenLayout & ScreenLayout.SizeMask) == ScreenLayout.SizeNormal) {
            Toast.MakeText (this, "Normal screen", ToastLength.Short).Show ();
        } else if ((Application.Context.Resources.Configuration.ScreenLayout & ScreenLayout.SizeMask) == ScreenLayout.SizeSmall) {
            Toast.MakeText (this, "Small screen", ToastLength.Short).Show ();
        } else if ((Application.Context.Resources.Configuration.ScreenLayout & ScreenLayout.SizeMask) == ScreenLayout.SizeXlarge) {
            Toast.MakeText (this, "XLarge screen", ToastLength.Short).Show ();
        } else {
            Toast.MakeText (this, "Screen size is neither large, normal or small", ToastLength.Short).Show ();
        }
        //Determine density
        DisplayMetrics metrics = new DisplayMetrics();
        WindowManager.DefaultDisplay.GetMetrics (metrics);
        var density = metrics.DensityDpi;
        if (density == DisplayMetricsDensity.High) {
            Toast.MakeText (this, "DENSITY_HIGH... Density is " + density, ToastLength.Long).Show ();
        } else if (density == DisplayMetricsDensity.Medium) {
            Toast.MakeText (this, "DENSITY_MEDIUM... Density is " + density, ToastLength.Long).Show ();
        } else if (density == DisplayMetricsDensity.Low) {
            Toast.MakeText (this, "DENSITY_LOW... Density is " + density, ToastLength.Long).Show ();
        } else if (density == DisplayMetricsDensity.Xhigh) {
            Toast.MakeText (this, "DENSITY_XHIGH... Density is " + density, ToastLength.Long).Show ();
        } else if (density == DisplayMetricsDensity.Xxhigh) {
            Toast.MakeText (this, "DENSITY_XXHIGH... Density is " + density, ToastLength.Long).Show ();
        } else if (density == DisplayMetricsDensity.Xxxhigh) {
            Toast.MakeText (this, "DENSITY_XXXHIGH... Density is " + density, ToastLength.Long).Show ();
        } else {
            Toast.MakeText (this, "Density is neither HIGH, MEDIUM OR LOW.  Density is " + density, ToastLength.Long).Show ();
        }
.

2018年に、KotlinでJeffの答えが必要な場合は、次のとおりです。

  private fun determineScreenSize(): String {
    // Thanks to https://stackoverflow.com/a/5016350/2563009.
    val screenLayout = resources.configuration.screenLayout
    return when {
      screenLayout and Configuration.SCREENLAYOUT_SIZE_MASK == Configuration.SCREENLAYOUT_SIZE_SMALL -> "Small"
      screenLayout and Configuration.SCREENLAYOUT_SIZE_MASK == Configuration.SCREENLAYOUT_SIZE_NORMAL -> "Normal"
      screenLayout and Configuration.SCREENLAYOUT_SIZE_MASK == Configuration.SCREENLAYOUT_SIZE_LARGE -> "Large"
      screenLayout and Configuration.SCREENLAYOUT_SIZE_MASK == Configuration.SCREENLAYOUT_SIZE_XLARGE -> "Xlarge"
      screenLayout and Configuration.SCREENLAYOUT_SIZE_MASK == Configuration.SCREENLAYOUT_SIZE_UNDEFINED -> "Undefined"
      else -> error("Unknown screenLayout: $screenLayout")
    }
  }
.

文字列リソースと列挙型を使ってこれを行えませんでしたか?小規模、中、または大きいなど、画面サイズの名前を持つ文字列リソースを定義できます。その後、文字列リソースの値を使用して列挙型のインスタンスを作成できます。

  1. あなたが気にする異なる画面サイズのためにあなたのコードの列挙体を定義します。

    public Enum ScreenSize {
        SMALL,
        MEDIUM,
        LARGE,;
    }
    

  2. 文字列リソースを定義する、Screensize、その値は小、中、または大きい方のいずれかになります。

    <string name="screensize">MEDIUM</string>
    

  3. あなたが気にする各ディメンションの文字列リソースにscreensizeのコピーを入れます。
    たとえば、<string name="screensize">MEDIUM</string>はValues-SW600DP / Strings.xmlとValues-Media / Strings.xmlと<string name="screensize">LARGE</string>がSW720DP / Strings.xmlとValues-Large / Strings.xmlにあります。
  4. コード内、
    ScreenSize size = ScreenSize.valueOf(getReources().getString(R.string.screensize);

このコードをActivityにコピーして貼り付け、実行されると、それはデバイスの画面サイズのカテゴリを集めます。

int screenSize = getResources().getConfiguration().screenLayout &
        Configuration.SCREENLAYOUT_SIZE_MASK;

String toastMsg;
switch(screenSize) {
    case Configuration.SCREENLAYOUT_SIZE_LARGE:
        toastMsg = "Large screen";
        break;
    case Configuration.SCREENLAYOUT_SIZE_NORMAL:
        toastMsg = "Normal screen";
        break;
    case Configuration.SCREENLAYOUT_SIZE_SMALL:
        toastMsg = "Small screen";
        break;
    default:
        toastMsg = "Screen size is neither large, normal or small";
}
Toast.makeText(this, toastMsg, Toast.LENGTH_LONG).show();
.

この関数を試してみてください IslayoutSizeAtleast(int screensize)

小画面、少なくとも320 x 426 dp以上をチェックする getResources()getConfiguration()。isLayoutSizeAtleast(Configuration.ScreenLayout_size_small);

ノーマルスクリーン、少なくとも320 x 470 dp以上を確認する getResources()getConfiguration()。isLayoutSizeAtleast(Configuration.ScreenLayout_size_normal);

大画面、少なくとも480 x 640 dp以上をチェックする getResources()。getConfiguration()isLayoutSizeAtleast(Configuration.ScreenLayout_size_large);

エクストラ大画面、少なくとも720 x 960 dp以上 getResources()getConfiguration()isLayoutSizeAtleast(ConfigurationScreenLayout_size_xlarge);

ライセンス: CC-BY-SA帰属
所属していません StackOverflow
scroll top