質問

I am working on an android Audio Recording application, our app is currently designed to work on all android phones, the Nexus 7 and the Motorola Xoom tablets.

I was wondering if there are any guidelines or best practices to re-design/modify our app for Nexus 10. More specifically, any pointers on the below points would be really helpful:

  • UI guidelines to support the new 2560x1600 resolution
  • Android resource files related modifications (based on similar guidelines)
  • Any sample or open sources apps that have been modified to work on the nexus 10
  • Best practices creating and running a nexus 10 emulator since there is no such AVD device by default (screenshot below). Any thoughts on creating one, keeping the high resolution in mind.

New AVD default device types

役に立ちましたか?

解決 2

Regarding your second point, resources: While the nexus 10 is a xhdpi device, it will use the launcher icon from xxhdpi "one bucket up" if available, so make sure to provide one as it will look much better/clearer/sharper. Reason is that there is room for a bigger icon on this device. Launcher icon size at xxhdpi is 144x144 pixels.

For reference see: https://plus.google.com/118292708268361843293/posts/ePQya3KsTjW

他のヒント

As long as you have xhdpi assets, and layouts made for 10" tablets, you shouldn't have to do anything (except add a new xxhdpi launcher icon, as @Mattias mentioned).

To make a Nexus 10 AVD, navigate to Device Definitions:

Device Definitions

Then, click New Device. Fill it out something like this:

Nexus 10 configuration

Now it will be listed in the devices drop-down that you show above.

The best way to emulate the Nexus 10 is to use AndroVM. I am currently running Android on it with the full Nexus 10 2560x1600 resolution and it fits onto my HD screen if I set AndroVM to use 320dpi.

Oh.. and it's VERY fast :-)

I personally use it over emulators and real hardware devices as it's extremely responsive and the deployment of the APK is lightning fast.

I do not contribute to the AndroVM project myself by the way, but it has speeded up my own development cycle considerably. In all development cycles, a developer waiting to see if their code tweaks work using an emulator or a hardware device adds considerable time overhead. I would thoroughly recommend using AndroVM regardless of screen size during normal code development.

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