質問

I'm developing some puzzle games, and I thought I'd choose Java because I'd get less compatibility issues to deal with. But before I 'jump', I just want to make sure it is the reasonable choice.

So does anyone know of a good framework for building GUI puzzle games in Java? I've done some googling and saw some game-engine frameworks out there, but I don't think the kind of games of doing need a game engine (though I could be wrong, because I am not a game-programmer). From my limited understanding, for building puzzles, I'd just need some nice GUI (preferably not the old-fashion Swing components!)

And to elaborate, I do not need fancy 3D GUI. Just something like this is sufficient. On the top of my head, I don't remember how Java's pure Swing API could do something like that. (Note the pieces are pluggable to one another.)

Sample

役に立ちましたか?

解決

Pretty much any GUI framework will have the ability to create a puzzle layout like you describe. Although you probably won't find ready-made puzzle piece components in a GUI toolkit, you can almost always use some kind of canvas and image drawing primitives to draw exactly what you want. I have in the past used Swing to create a GUI that is all custom and doesn't look like a Swing app (see http://free15c.com, the code itself is on GitHub).

It's unlikely that you would need (or want) a full game engine framework. There is more than enough capability in the standard GUI libraries to do this.

Finally, as I mentioned above in a comment, for maximum compatibility with devices of all shapes and sizes, you might consider using an HTML/Javascript implementation. This kind of click-and-drag moving images about would be pretty straightforward.

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