Combining a perspective transformation with a rotation around the y (vertical) axis and applying that to the view's layer should give that effect, for example:
CATransform3D transform = CATransform3DIdentity;
transform.m34 = -1.0/200.0;
transform = CATransform3DRotate(transform, 45.0f * M_PI / 180.0f, 0.0f, 1.0f, 0.0f);
layer.transform = transform;