質問

Is there an easy way to make default XNA method SpriteBatch.DrawString substitute characters that are not in spritefont with ? sign? I could go with an extension method, but I'm not sure how to implement it, as there is no way to know if a character is not in the spritefont beforehand.

役に立ちましたか?

解決

This functionality is built-in. Open the .spritefont file for your font and scroll down to here:

<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->

Uncomment that line and replace the character with the one you want, like so:

<DefaultCharacter>?</DefaultCharacter>

You can also achieve the same effect by modifying the SpriteFont.DefaultCharacter property at runtime.

If you need it, you can get a list of the available characters in a font through the SpriteFont.Characters property.

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