Unlike the earlier answer posted, I'm thinking you mean that you want to rotate the set of 3 dots, not move those dots around separately.
You want to set the transform property on your UIView
subclass:
self.transform = CGAffineTransformMakeRotation(M_PI_2); // pi/2 = 90deg clockwise
As well as being able to rotate your view, you can use the transform to move and scale also. And you can easily animate from one transform to another.
There's lot's of tricky business when setting a view's transform, for example there's significant differences between setting the view's bounds vs its frame, and setting the view's layer's anchor point changes the point of rotation. Read the View Geometry and Coordinate Systems section in the View Programming Guide for iOS.