문제

I am attempting to programmatically generate Android vibration patterns with 'micro pulses' on and off to control how strong the vibration feels to the end user. This is the solution I've seen recommended in a few similar topics, to the problem of the API not providing an interface for controlling the vibration strength (because of how the hardware functions, as I understand it).

The algorithm for generating these patterns, however, seems to only be hinted at, but no actual algorithm posted.

What I would like to do is, given an input intensity between 0.0f and 1.0f, generate an array following a pattern something like this:

(zero intensity)
[20,0]

[9,1,9,1]
...

[3,1,3,1,3,1,3,1,3,1]

[2,1,2,1,2,1,2,1,2,1,2,1,2]

(half intensity)
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]

[1,2,1,2,1,2,1,2,1,2,1,2,1,1]

[1,3,1,3,1,3,1,3,1,3]
...

[1,9,1,9]

(full intensity)
[0,20]

Any help with writing such an algorithm (or suggestions for a better strategy to meet the same goal)?

Edit: I've added a bounty of 100 reputation to the mix :)

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해결책

After looking at the problem for a while, and not being not very mathematically talented, I came up with an overly simplified algorithm (compared to some of the PWM formulas I found after Dithermaster pointed me in that direction). A couple of assumptions I made were first that the short pulse width is always 1, and the long pulse width is an integer between 1 and the vibration duration. I also assumed the long pulse width is a linear function of the vibration strength. In particular, the latter assumption is not accurate. I'm guessing the function should be something more like a decibel calculation ("strength" of vibration is akin to "loudness" of a sound).

Posting my simplified solution in case it is useful for anyone else who ends up here. This is close enough for the application I am using it for, but I would still like something better. If anyone posts an alternative answer, I'll test and accept it if it is better.

public long[] genVibratorPattern( float intensity, long duration )
{
    float dutyCycle = Math.abs( ( intensity * 2.0f ) - 1.0f );
    long hWidth = (long) ( dutyCycle * ( duration - 1 ) ) + 1;
    long lWidth = dutyCycle == 1.0f ? 0 : 1;

    int pulseCount = (int) ( 2.0f * ( (float) duration / (float) ( hWidth + lWidth ) ) );
    long[] pattern = new long[ pulseCount ];

    for( int i = 0; i < pulseCount; i++ )
    {
        pattern[i] = intensity < 0.5f ? ( i % 2 == 0 ? hWidth : lWidth ) : ( i % 2 == 0 ? lWidth : hWidth );
    }

    return pattern;
}

다른 팁

Suppose the total duration is n, rather than 20. Your function does two things as intensity i changes:

  • First, k(i), the number of cycles changes. It starts off with k(0) = 1, peaks at k(0.5) = n/2, then drops to k(1) = 1.
  • Second, the ratio r(i) of time on/time off in each pair changes. If we have a cycle [a, b], with a being the time on and b the time off, then r(i)*a = b. Going by your example, we have r(0) = 0, r(0.5) = 1, then an asymptote up to r(1) = infinity

There are a lot of functions that could match k(i) and r(i), but let's stick with simple ones:

k(i) = (int) (n/2 - (n-2)*|i - 0.5|)             r(i) = 1 / (1.000001 - i) - 1

where |x| denotes the absolute value of x. I've also substituted 1 for 1.000001 in r's denominator so that we won't have to deal with divide-by-zero errors.

Now if the cycles need to sum to n, then the length of any one cycle [a, b] is n/k(i). Since we also have that r(i)*a = b, it follows that

a = n/(k*(1+r))                      b = r*a

and to form the array for intensity i, we just have to repeat [a, b] k times. Here's an example of the output for n = 20:

Intensity: 0.00, Timings: 20.0, 0.0
Intensity: 0.05, Timings: 9.5, 0.5, 9.5, 0.5
Intensity: 0.10, Timings: 6.0, 0.7, 6.0, 0.7, 6.0, 0.7
Intensity: 0.15, Timings: 4.3, 0.7, 4.3, 0.7, 4.3, 0.7, 4.3, 0.7
Intensity: 0.20, Timings: 3.2, 0.8, 3.2, 0.8, 3.2, 0.8, 3.2, 0.8, 3.2, 0.8
Intensity: 0.25, Timings: 2.5, 0.8, 2.5, 0.8, 2.5, 0.8, 2.5, 0.8, 2.5, 0.8, 2.5, 0.8
Intensity: 0.30, Timings: 2.0, 0.9, 2.0, 0.9, 2.0, 0.9, 2.0, 0.9, 2.0, 0.9, 2.0, 0.9, 2.0, 0.9
Intensity: 0.35, Timings: 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9
Intensity: 0.40, Timings: 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9
Intensity: 0.45, Timings: 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9
Intensity: 0.50, Timings: 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0
Intensity: 0.55, Timings: 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1, 0.9, 1.1
Intensity: 0.60, Timings: 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3, 0.9, 1.3
Intensity: 0.65, Timings: 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6, 0.9, 1.6
Intensity: 0.70, Timings: 0.9, 2.0, 0.9, 2.0, 0.9, 2.0, 0.9, 2.0, 0.9, 2.0, 0.9, 2.0, 0.9, 2.0
Intensity: 0.75, Timings: 0.8, 2.5, 0.8, 2.5, 0.8, 2.5, 0.8, 2.5, 0.8, 2.5, 0.8, 2.5
Intensity: 0.80, Timings: 0.8, 3.2, 0.8, 3.2, 0.8, 3.2, 0.8, 3.2, 0.8, 3.2
Intensity: 0.85, Timings: 0.8, 4.2, 0.8, 4.2, 0.8, 4.2, 0.8, 4.2
Intensity: 0.90, Timings: 0.7, 6.0, 0.7, 6.0, 0.7, 6.0
Intensity: 0.95, Timings: 0.5, 9.5, 0.5, 9.5
Intensity: 1.00, Timings: 0.0, 20.0

And here's the shoddy code:

    public void Test()
    {
        foreach (var intensity in Enumerable.Range(0, 20 + 1).Select(i => i/20f))
        {
            var cycle = new List<float> {a(intensity), b(intensity)};
            var timings = Enumerable.Repeat(cycle, k(intensity)).SelectMany(timing => timing).ToArray();

            SDebug.WriteLine(
                String.Format("Intensity: {0,2:N2}, Timings: ", intensity) + 
                String.Join(", ", timings.Select(timing => String.Format("{0,2:N1}", timing))));
        }
    }

    private static float r(float i)
    {
        return 1f/(1.000001f - i) - 1f;
    }

    private static int k(float i)
    {
        return Mathf.CeilToInt(10 - 18*Mathf.Abs(i - 0.5f));
    }

    private static float a(float i)
    {
        return 20/(k(i)*(1 + r(i)));
    }

    private static float b(float i)
    {
        return r(i)*a(i);
    }

The best thing to do from here is mess with the function r(i). If you can though, first relax the first and last timings to be [n, 1] and [1, n], which'll save you from having to bother with asymptotes.

Three thoughts:

  1. This is a kind of PWM. As intensity rises, "off" gets smaller and "on" gets larger.

  2. This seems like a form of dithering, like an Ordered Dither. But instead of an 2D, it's just 1D.

  3. This also seems something like a Digital Differential Analyzer or Bresenham's line algorithm.

Some combination of these ideas should solve the problem.

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