I am able to use tilt control in SDL though i still don't understand how to relate x,y,z values against the screen pixel position. But at least basic operation can be performed using x,y,z values. Thanks to aeror_ for right pointers. It's very simple. Sample test code as follow:-
#include "../SDL/src/core/android/SDL_android.h"
//Get Tilt values though SDL implementation
void InputHandler::HandleTitltEvt()
{
float accelValues[3];
Android_JNI_GetAccelerometerValues(accelValues);
stTileValues_.x = accelValues[0];
stTileValues_.y = accelValues[1];
stTileValues_.z = accelValues[2];
return ;
}
//Handle TiltValues to Move your player across the screen
void Player::HandleInput_()
{
InputHandler::Instance()->HandleTitltEvt();
Axis_t tiltValues = InputHandler::Instance()->getTiltValue();
if( (tiltValues.y > 0) && ((vPosition_.getY() + iHeight_) < (Game::Instance()->getGameHeight() - 15)))
{
vVelocity_.setY(iMoveSpeed + 5);
if (tiltValues.x > 0)
{
vVelocity_.setX(iMoveSpeed+5);
}
else if (tiltValues.x < 0)
{
vVelocity_.setX(-(iMoveSpeed+5));
}
}
else if ((tiltValues.y < 0) && ((vPosition_.getY() + iHeight_) > 0))
{
vVelocity_.setY(-(iMoveSpeed+5));
if (tiltValues.x > 0)
{
vVelocity_.setX(iMoveSpeed+5);
}
else if (tiltValues.x < 0)
{
vVelocity_.setX(-(iMoveSpeed+5));
}
}
else if (tiltValues.x > 0)
{
vVelocity_.setX(iMoveSpeed+5);
}
else if (tiltValues.x < 0)
{
vVelocity_.setX(-(iMoveSpeed+5));
}
}