You need to change the UIDeviceFamily
section in your Info.plist.xml
file to only include <integer>1</integer>
:
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
</array>
문제
I developed a game with libgdx. I already published it to the play store and want to publish it also to the apple store.
Since I want the game to be only available for iPhones I need (or at least I think I need) to package a iPhone-Only binary with robovm...Now it creates only the universal binary which I can't use because the app is not optimized for ipads.
How can I achieve that? Thanks for any hints in advance.
Manuel
해결책
You need to change the UIDeviceFamily
section in your Info.plist.xml
file to only include <integer>1</integer>
:
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
</array>
다른 팁
Just go to you Target settings and change the "Devices" under "Deployment Info" from "Universal" to "iPhone"