문제

I developed a game with libgdx. I already published it to the play store and want to publish it also to the apple store.

Since I want the game to be only available for iPhones I need (or at least I think I need) to package a iPhone-Only binary with robovm...Now it creates only the universal binary which I can't use because the app is not optimized for ipads.

How can I achieve that? Thanks for any hints in advance.

Manuel

도움이 되었습니까?

해결책

You need to change the UIDeviceFamily section in your Info.plist.xml file to only include <integer>1</integer>:

<key>UIDeviceFamily</key>
<array>
    <integer>1</integer>
</array>

다른 팁

Just go to you Target settings and change the "Devices" under "Deployment Info" from "Universal" to "iPhone"

enter image description here

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