If your rotation is in terms of a center point on the rectangle, first you have to get the TL and BR relative to that origin.
Let A,B,C,D be the four vertices TL,TR,BR,BL.
You are trying to find TR and BL which would be B and D.
B_x = C_x*Cos(a) - A_y*Sin(a)
B_y = C_x*Sin(a) + A_y*Cos(a)
Likewise
D_x = A_x*Cos(a) - C_y*Sin(a)
D_y = A_x*Sin(a) + C_y*Cos(a)
Think about what they would be before the rotation. You would just use components of A and C to define B and D. The above just comes from multiplying that by the rotation matrix. Where a is the angle.
If the rotation has already been applied to A and B then get the original points before the rotation which is simply the transpose of the rotation matrix:
A'_x = A_x*Cos(a) + A_y*Sin(a)
A'_y = -A_x*Sin(a) + A_y*Cos(a)
Likewise for C
Then use A' and C' in the first set of equations to find the resulting points with rotation.
If you are just interested in length and width, A' and C' will suffice:
width = C'_x - A'_x
Height = A'_y - C'_y