I'm trying to write a simple map editor and I'm running into a problem with pygame.set_repeat(), I have it set before the while loop but have also tried it IN the while loop and it doesn't seem to be doing anything.
I've checked other threads but haven't found anything that helps.
Could anyone give any input?
import pygame
import math
import sys
import os
import os.path
from pygame.locals import *
from classes.tile_sprites import sprites
from classes.tile_sprites import buttons
class MainCode:
def main(self):
size = width, height = 800, 600
display = pygame.display.set_mode(size)
fps_clock = pygame.time.Clock()
button_location = "../resources/images/buttons"
icon_location = "../resources/images/icons"
surface_type = {"track":os.path.join(icon_location, "track.png"),
"dirt":os.path.join(icon_location, "dirt.png"),
"grass":os.path.join(icon_location, "grass")}
incline_type = {"steep_incline":os.path.join(icon_location, "steep_incline.png"),
"moderate_incline":os.path.join(icon_location,"moderate_incline.png"),
"flat":os.path.join(icon_location, "flat.png"),
"moderate_decline":os.path.join(icon_location, "moderate_decline.png"),
"steep_decline":os.path.join(icon_location, "steep_decline.png")}
surface_selections = ["track", "dirt", "grass"]
incline_selections = ["steep_incline", "moderate_incline", "flat", "moderate_decline", "steed_decline"]
tile_group = pygame.sprite.Group()
button_group = pygame.sprite.Group()
selected_group = pygame.sprite.GroupSingle()
sbl = buttons((25, 25), (0, 255, 0), "left")
sbl.rect.x, sbl.rect.y = 0, 0
sbr = buttons((25, 25), (0, 255, 0), "right")
sbr.rect.x, sbl.rect.y = 100, 0
ibl = buttons((25, 25), (0, 255, 0), "left")
ibl.rect.x, ibl.rect.y = 0, 100
ibr = buttons((25, 25), (0, 255, 0), "right")
ibr.rect.x, ibr.rect.y = 100, 100
to_add = [sbl, sbr, ibl, ibr]
button_group = self.pygame_group_add_many(to_add, button_group)
pygame.key.set_repeat(1, 1000000000)
while 1:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
mouse = pygame.mouse.get_pos()
key = pygame.key.get_pressed()
if key[K_DOWN]:
print "down"
display.fill((0, 0, 0))
tile_group.draw(display)
button_group.draw(display)
pygame.display.flip()
fps_clock.tick(30)
def pygame_group_add_many(self, items_to_add, group):
for each in items_to_add:
group.add(each)
return group
if __name__ == "__main__":
MainCode().main()