I have Faced Same Problem By using below code I have track only one skeleton Which is closer to the sensor.and directly assign the closest skeleton to the main skeleton stream.
private void SensorSkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs skeletonFrameReadyEventArgs)
{
Skeleton[] skeletons = new Skeleton[0];
using (SkeletonFrame skeletonFrame = skeletonFrameReadyEventArgs.OpenSkeletonFrame())
{
if (skeletonFrame != null && this.skeletons != null)
{
//Console.WriteLine(skeletonFrame.SkeletonArrayLength);
skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength];
// Set skeleton datas from skeletonFrame
skeletonFrame.CopySkeletonDataTo(this.skeletons);
TrackClosestSkeleton();
Skeleton[] singleSkeleton = new Skeleton[6];
Skeleton skl=(from mno in this.skeletons where mno.TrackingState==SkeletonTrackingState.Tracked && mno.TrackingId==globalClosestID select mno).FirstOrDefault();
if (skl == null)
return;
//Creating an empty skkeleton
Skeleton emptySkeleton = new Skeleton();
singleSkeleton[0] = skl; //Pass the Tracked skeleton with closestID
singleSkeleton[1] = emptySkeleton; //Passing Empty Skeleton
singleSkeleton[2] = emptySkeleton; //Passing Empty Skeleton
singleSkeleton[3] = emptySkeleton; //Passing Empty Skeleton
singleSkeleton[4] = emptySkeleton; //Passing Empty Skeleton
singleSkeleton[5] = emptySkeleton; //Passing Empty Skeleton
this.snew.SkeletonStream.ChooseSkeletons(globalClosestID);
var accelerometerReading = this.KinectSensor.AccelerometerGetCurrentReading();
this.interactionStream.ProcessSkeleton(singleSkeleton, accelerometerReading, skeletonFrame.Timestamp);
}
}
}
int globalClosestID = 0;
private void TrackClosestSkeleton()
{
if (this.snew != null && this.snew.SkeletonStream != null)
{
if (!this.snew.SkeletonStream.AppChoosesSkeletons)
{
this.snew.SkeletonStream.AppChoosesSkeletons = true; // Ensure AppChoosesSkeletons is set
}
float closestDistance = 10000f; // Start with a far enough distance
int closestID = 0;
foreach (Skeleton skeleton in this.skeletons.Where(s => s.TrackingState != SkeletonTrackingState.NotTracked))
{
if (skeleton.Position.Z < closestDistance)
{
closestID = skeleton.TrackingId;
closestDistance = skeleton.Position.Z;
}
}
if (closestID > 0)
{
this.snew.SkeletonStream.ChooseSkeletons(closestID); // Track this skeleton
globalClosestID = closestID;
}
}
}
check the above code it works for me.It may helpful to you.Here snew is the Kinectsensor.